VR GAME PROCEDURE:
1. Create 3D VR Game in Unity or Unreal Engine
2. Set up VR Support
3. Design the Game
4. Implement VR Interactions
5. Optimize performance
6. Testing & Debugging
7. Connect with the Headset
*Choose the best headset for laptop and unity/unreal project.
* First person controller
-Unreal Engine
- Readit.com : website for questions
- search for community forums
Checklist:
1.prototype works
2. valuate
3. interactions
4. explore more
5. hold staff
6. pop up UI
Game design document:
-project brief
- how you are going to build the game
- a paragraph of the objective
- the intention
- user personas
- audience
- game engine
- 3d design software
-game mechanics
- environment/ layout
-moodboard
-set list (for 3d models)
*make a build for each changes for the prototype.
VR/Unreal : Critical sessions
optimisation
blueprints
*spend time to learn unreal
*search for a laptop to use
-survey | how can be more accessible
-mirroredge (for navigation)
-test game with users
- travel sick road
- think about navigation and interaction
- have an activity for users.
-Clear problem statement
* Say about your methodologies that have approach for your final project.
- scale 4-5 users to test your work
-Focus on the design part (UI/3D models)
-Make simple environment and check the navigation
Ιnterim Reviews:
-Create the village
-Create roads and textures
-Try some walls to put them go up the hill
-The game ends in the temple
- Have the workshops placed as the first part of the exploration
- Check skeletal mesh for my assets
- Put box colliders
- Foggy weather
-check asset faces
-Find a way to include water element in the scene
-Arrows for navigation
-What's the first thing that you see when you enter the village?
maybe they can start from inside the house
extras: rock tables, beds, wood, market tables, country yard for house, ui map
STEPS:
1. visit workshops
2.Houses
3. cemetery
4. temple
-Focus in Literature review and UI
-Voiceovers sounds good
-Educational experience: focus on the story, UI needs progress, what is my goal?, why I am doing this?
-Interactions based on my goals
-Discuss with other people about their historical museum experiences
-what are the reasons?
-discussion voiceover in greek language at the country yard part.
- I should include some of my assets in the intro UI scene
-Hidden country yards
-Sounds like birds and wind
-write about VR and 3D to my future improvements
-try to find the easiest solution
- have maps at the beginning
-simplify pine tree or download free asset
-atmospheric music
-focus on the important parts of the experience
- landscape collider